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Amigaguide Document
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1996-04-07
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7KB
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188 lines
@database DaWormy.guide
@Master DaWormy.texinfo
@Width 72
@Node Main "DaWormy.guide"
@Next "Introduction"
DaWormy V0.65
The Great Worm Game
Copyright (c) 1994 J
rgen 'Da' Larsen
( Posse Pro. Denmark )
- Freeware -
Table Of Contents...
@{" Introduction " Link "Introduction"} What is it ?
@{" Options " Link "Options"} Setting it up.
@{" Use " Link "Use"} How do I use it ?
@{" History " Link "History"} Nice stuff to read.
@{" Address " Link "Address"} How to contact me.
@{" Credits " Link "Credits"} I must say thanks...
@{" Note " Link "Note"} Read this.
@EndNode
@Node "Introduction" "DaWormy.guide/Introduction"
@Next "Options"
@Prev "Main"
@Toc "Main"
Introduction
************
DaWormy is a small Workbench game !!
Creep creep ..... _/\\_
Short but true
@EndNode
@Node "Options" "DaWormy.guide/Options"
@Next "Use"
@Prev "Introduction"
@Toc "Main"
Options
*******
TOOLTYPES:
WINX = 100 ( Windows LeftEdge )
WINY = 100 ( Windows TopEdge )
PRIAUDIO = -1 ( Priority Audio -127 -> 128 )
EATEFFECT = ON ( Eat Effect ON/OFF )
DIEEFFECT = ON ( Die Effect ON/OFF )
EATSAMPLE = samples/eatsample ( Eat Sample - RAW )
DIESAMPLE = samples/diesample ( Die Sample - RAW )
EATSAMPLERATE = 16000 ( Eat Sample Rate )
DIESAMPLERATE = 16000 ( Die Smaple Rate )
@EndNode
@Node "Use" "DaWormy.guide/Use"
@Next "History"
@Prev "Options"
@Toc "Main"
Press the icon -> Then use your arrow keys!!! ............
@EndNode
@Node "History" "DaWormy.guide/History"
@Next "Address"
@Prev "Use"
@Toc "Main"
History
*******
* v0.1
- memory breakdown
* v0.2
- memory breakdown - again !
* v0.3
- works almost perfect
* v0.4
- Coords are now saved in LISTS instead of ARRAYS
- No level counter - Instead nice score counter
- Picture of DaWormy under the score table
- Speed is high at start because 'it is more fun !!!'
- Code is structured ( at last !!!! ) v0.5
- Fifth release (
yeeess !! )
- Bug in the hiscore decrypting found and corrected ( Got score
1750 = 145.833333*12 ??????????? )
- Save hiscore only if score > hiscore
- Now hiscore with name of the player !
- Began a new intro screen
- New intro screen includes bitmap scale ( WOW ! )
* v0.51
- Fixed hiscore plot (NOT)
* v0.52
- Fixed hiscore plot
* v0.53
- Replaced Plot() with SetAPen()+WritePixel()
- Removed a SetTopaz(8)
- PAUSE_START + 100 ( PAUSE_START=200 )
- Removed zoom intro
- Size: 11392
* v0.60
- Amiga E 3.0a - See @{"Note" Link "Note"}
- Redesigned
- MODULES instead of PMODULES
- Fixed problem with 'Screen font size' !! ( Reported by SSP )
- Fixed Scale function ( Reported by SSP )
- Changed password
* v0.61
- Redesigned intro screen
- Smaller Hiscore requester ( Requested by SSP )
- Hiscore requester is centred in window
- Window sleeps while waiting for Hiscore requester
- No fence if arrows was pressed from start - Fixed
- Improved event checking ( Closewindow & keys )
* v0.62
- Now checking if kickstart >= 37 (2.04)
- Did some more datahiding ( so what !!! )
- Optimized the code a little ( now your talking )
- When window have been reactivated it will wait 1 secs before
starting the game again
- Window position can be changed from WB ( ToolTypes )
- Window position can be changed from CLI ( Arguments )
- 'About' and 'Score' Buttoms added
- Try to speed up plotting ( only using 3 bitplanes )
- Optimized remove-nodes
* v0.63
- Now with 'Eat sample' and 'Die sample'
- Tooltypes: WINX, WINY, PRIAUDIO, EATEFFECT, DIEEFFECT,
EATSAMPLE, DIESAMPLE
* v0.64
- New tooltypes: EATSAMPLERATE, DIESAMPLERATE
* v0.65
- Fixed a little 'waiting' bug ( No real wait after keystroke )
- DaWormy Released!!
- THE LAST VERSION OF DAWORMY ( See @{"Address" Link "Address"} )
@EndNode
@Node "Address" "DaWormy.guide/Address"
@Next "Credits"
@Prev "History"
@Toc "Main"
Address
*******
Here is my address if you want to contact me or maybe join
Posse Pro. :
S-Mail: J
rgen 'Da' Larsen
Carl Blochs vej 20
9000 Aalborg
Denmark
E-Mail: dapp@iesd.auc.dk
Note: @{b}There will be no updates of DaWormy because I have
lost all the source code ( BIG HARDDISK CRASH ). @{ub}
I am using the NEWICONS package what means that I
know that the colors are messy (Try using MWB colors).
@EndNode
@Node "Credits" "DaWormy.guide/Credits"
@Next "Note"
@Prev "Address"
@Toc "Main"
Credits
*******
I must say thanks too these guys...
* Wouter van Oortmerssen ( Creater of Amiga E - See @{"Note" Link "Note"} )
* S
ren Staun-Pedersen ( main game tester )
* All other game testers ( Claus N. - Henrik J. )
* Anders F. ( I'm waiting on the MegaDemo II )
* Yeko & Frostie ( Tekkno Sumpen !!!)
* Jens K. Jensen ( Party on .. )
* The Verterbro gang ( Living NICE !!! )
* Flemming K. Jensen ( Allways been the MAC )
* Esben S. omething ( Hello!! )
* Frank 'DUX' B. ( Amiga Rulez )
* Bent D. Olsen ( Thanx for your letter )
And all the Aalborg Guys ( Aalborg rulez snuder ).
@EndNode
@Node "Note" "DaWormy.guide/Note"
@Prev "Credits"
@Toc "Main"
DaWormy was developed in 'Amiga E 2.1b - 3.0e' by Wouter van
Oortmerssen. Try this wonderful Language !!!!!.
A short description of Amiga E ( taken from the Amiga E doc by Wouter
van Oortmerssen):
`E is an object oriented / procedural / unpure functional higher
programming language, mainly influenced by languages such as C++, Ada,
Lisp etc. It is a general-purpose programming language, and the Amiga
implementation is specifically targeted at programming system
applications. The number of features of the language is really to great
to sum up entirely, and include: speed of >20000 lines/minute on a 7
Mhz amiga, inline assembler and linker integrated into compiler, large
set of integrated functions, great module concept with v39 includes as
modules, flexible type-system, quoted expressions, immediate and typed
lists, low-level and object polymorphism, exception handling,
inheritance, data-hiding, methods, multiple return values, default
arguments, register allocation, fast memory manegement, unification,
LISP-Cells, and much more...'
@EndNode